Allegorithmic - Substance Source - Ground Materials

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  1. Bo0mB0om

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    OS: WIndows, macOS | Language: English | Size: 1.6 GB

    This time, we collaborated with RDT to create 31 new hybrid materials for Substance Source. These materials come from scans of rock, sand and soils that we have combined with procedural effects to add variations and additional effects.

    Following our last addition of more than 150 fabric materials with the Textile Collection, we are taking hybrid materials to new heights. Dedicated to game and VFX-oriented material users, we have selected with RDT a set of 31 ground materials including asphalt, pavement, wood planks, gravel paths, coastline sand and coral rocks, plus various types of rocks and muds. All are in 4K resolution.

    This category of materials opens up new horizons for possible creations and variations. Thanks to Substance Designer, we embedded a host of dynamic effects into each material to make changes according to conditions like the water level, the amount of dust and the random placement of distinctive elements (including gravel, flow paths in the sand, and levels of melted lava).

    Substances for ground surfaces.
    -
    asphalt_mastic
    asphalt_wma_concrete
    beach_gravel
    beach_sand
    beach_sandy_soil
    concrete_asphalt_rolled
    coral_stone
    dry_tiremarks_ground
    dune_sand
    flagstone
    gravel_crushed
    gravel_mud
    ground_rocky
    lava_stone
    mud_cracked
    pebble_beach
    rock_sulphurized
    sand_cracked
    sand_gravel_soil
    sand_ground_damp
    sand_muddy_cracked
    sand_stone_rock
    scorched_forest_ground
    soil
    soil_cracked
    tiretracks_chevron_mud
    volcanic_gravel
    volcanic_soil
    volcanic_soil_muddy
    walkway
    wood_planks

    Homepage
    Code:
    https://www.allegorithmic.com/blog/substance-source-breaking-new-ground-new-hybrid-materials
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